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In general, I think it would be absolutely fine if Phalanx triggered Condemn regardless of Judgment, it feels somewhat unnecessary and just adds to the “clunkiness” of the build.
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I like the overall changes to the set, BUT it feels incredibly clunky, because grouping up enemies and actually making all or most of them get hit with Condemns is very difficult and requires constant repositioning and re-summoning of the Phalanx. I have tested different setups and runes for both Condemn and Phalanx and this is what I conclude so far: I have cleared 117 at the moment with 775 Paragon, augments on most items and decently rolled items, far from perfect though.
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– The damage delay adds so much to the clunkiness I’m experiencing
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Something I didn’t mention above is Judgment is a crowd control which quickly maximizes enemies’ CC resistances by the looks of it. It is hard to give suggestions on how to improve the set without knowing if Baleful Remnant Avatars’ Condemns should be getting fully buffed or not. Judgment does not break doors, and Avatars do not break doors - this is a problem, going to have to carry a skill just for doors depending on what you are doing (Akarat’s Champion does break doors fortunately).Gameplay feels very clunky without the Unleashed rune, which means we will probably still have to equip it - still testing the other runes and no rune though.Archers seem to always fire on the same enemy/area, which really limits AoE potential.Do no damage themselves, even with all items designed for them.
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The above issues make Baleful Remnant and Falling Sword kind of useless for the time being.
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